(*) Issues with VRayDirt when baking very dense meshes (*) VRayProxy objects have a new “point” display mode (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material (*) MaxScript error using the V-Ray scene converter in 3ds Max 2008 (*) Fixed crashes with VRayMtl and DirectX with the “Show map in viewport” option on (*) Objects with visibility<1.0 rendered brighter with GI than they should be (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only) (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map (*) Dynamic raycaster limit did not work properly for values above 4095 (*) Branched main development into 1.6x versions – 1.5x is only for minor fixes/updates to V-Ray 1.5 (*) VRaySun target line is now dimmed in the viewports when the sun light is off (*) Added “Soften” parameter to the BRDF parameters of VRayMtl (*) When the “Soften” BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions (*) Fixed potential divide-by-zero problems with glossy hilights because of the “Soften” BRDF parameter